Online gaming addiction: The dilemma of our young generation

Game is a pursuit in which people engage for fun, entertainment, recreation, and leisure. Both Indoor and outdoor games are widely played around the globe. But with them, online gaming has emerged significantly with the advancement of technology.

Games are very important for human beings. Excessive work without any healthy activity can lead to mental stress and anxiety. Games not only help in dealing with mental stress but also boost up the mind and body for further work.

Nowadays, with the vast availability of gaming gadgets, smartphones, computers, and greater access to the internet, online gaming serves the purpose of fun and recreation for many, mostly for children.

Whatever the source may be, one thing should be kept in mind that all these leisure activities should be for a certain limit of time. While playing games, one should keep in mind its purpose should be recreation and it must not become an “addiction”.

But, unfortunately, today this is one of the worst addictions. And predominantly our younger generation is addicted to online gaming like no other.

According to a study by Baylor university, gaming addiction can be as addicting as drugs and alcohol for some.

Just like any other addiction, this has not happened overnight. Online gaming addiction has evolved day by day with the advancement of technology and the emergence of new means. For example, desktops, laptops, and mobiles. While mobile is considered the main source of online gaming addiction. It is so because of its easy access.

While feature phones mostly support inbuilt games, smartphones with internet access support different kinds of online games.

Children using smartphones are attracted by online promotional advertisements. Gaming houses fantasize about the games by different techniques. It increases interest in children to play that game.

They not only make them play games but also create a greater gender divide. For example, combat, racing, and sports games for boys while dressing, makeup, and household games for girls.

These games have never-ending levels and are so intriguing that once a child starts playing them there is no end to it. It then becomes an addiction for them to reach to next levels, unlock more characters, to compete with class fellows, friends, and cousins.

But, this competition is not healthy. Is this what we want our children to compete for? There are other healthy competitions rather than this regressing competition.

But, here the question is that can we just blame the advancement of technology, mobile phones, or Gaming houses?

Technological advancement is taking place rapidly and it is the need of the world. There will be way more access to games in the future. By this blame game, we cannot save our generation from this addiction.

The whole society is responsible. Schools have limited their focus on studies and there are very limited co-curricular activities. There are very few playgrounds and sports essentials in schools especially the private schools

Returning from school, where they are mentally exhausted by the pressure of classwork, homework, and assignments, they need some refreshment which they get from mobile phones. Parents have no time for children. They engage their children in games. They have no time for the healthy activities of their children.

We often witness in marriage functions, parties, and social gatherings children playing games on mobiles. In the beginning, they just play it like any other game but with time they become addicted. They do not like to return their mobile phones and like to play all day while parents get irritated and this gives rise to another conflict.

In many online games, manufacturers demand money for further progress. While not all parents can afford therefore this develops an inferiority complex in children.

At a time when nobody is ready to spare time for children, what will be the future of our young generation?

During the pandemic, when schools were closed, gaming addiction intensified. And now, even after the opening of schools, the condition remains the same.

Now, children do not want to play with others. They do not want to spend time with family, go out or attend a family function. All they want is a mobile to play games.

As a student of Applied Psychology, I conducted a survey and found that children spent 12 to 14 hours on mobile playing games during the pandemic. While they spent 6 to 8 hours after the reopening of schools. It is absolutely scary to know.

Along with other side effects, it affects mental health and physical development.

The educational institutions should provide better recreation facilities and parents should give more time to their children. The media should play its role in creating awareness. Because it is our duty to protect our future generation.

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